![]() Choosing a tank-like Colossus with big guns and a hefty shield, a zippy Interceptor, the all-rounder Ranger or the elemental Storm suit, you dive from the walls of the city and start looking for trouble. Out in the wilds, where you are always part of a group of four mech-suited players, Anthem is all about the action. That’s where the game starts to sing and makes you smile.” “With this game it’s really important that we get people’s hands on the sticks and have them experience it for themselves. “It’s just so different – you can get lost in the sensation of flight, carving around corners and through water to cool your jets so you can keep going, seeing how far you can get before touching the ground,” says Thomas Singleton, a producer who joined Anthem last year, with whom I spent an enjoyable day exploring its early missions. That fluidity is what makes the game special. It took us a lot of time to try and get the controls to feel seamless between walk, run, sprint, jump, fly, hover, swim.” “In that situation you can have a different control scheme, but the challenge for us was that if you you jump and start flying, the controls still have to function the same way. “Lots of shooters have flight, but usually you’ll get into a plane or something,” he says. But it was so fun they had to make it work. It created lots of problems for the developers, such as how to balance range and how to get creatures to follow players’ movements. The addition of flight was a watershed moment in Anthem’s development, says Ben Irving, a lead producer who has been working on it for two years. ![]() Honestly, I was expecting a science-fiction multiplayer game from BioWare to hook me with its story, but not with how immensely fun it feels to play. Flying is so fun that almost everything you do feels epic, whether it’s diving deep into a waterlogged cavern, hovering next to a titanic creature as you fire bullets and rockets at it, or swooping through a waterfall to cool your mech-suit’s jets. You can hover in mid-air for better aim at a distance, or barrel towards a group of monsters, come crashing to the ground in the middle of them and whip out a sword. Flying in Anthem is brilliant, interwoven seamlessly with shooting so that you never have touch the ground if you’re good enough. You begin every outing by leaping from the top of the city’s giant protective walls and soaring into the green. Play revolves not around the guns and how exciting they feel to shoot but around the mechs’ exhilarating movement – particularly their power of flight. Why has the studio decided to make something so different? It is undeniably a risk: the strengths of good single-player games – an absorbing narrative, player choice, the ability to take your time and explore at your own place – do not transfer well to the shared world of multiplayer games. But it is made by BioWare, a developer known for role-playing games that immerse a lone player in a rich fantasy that they alone control. Clad in a nimble mech-suit with flying jets and a portable arsenal of guns, you soar out over the gorgeous overgrown planet with three other players and hold off the aliens, discovering majestic ruins from the dawn of creation.Īnthem is one of many online games competing for players’ long-term attention, designed to be played every day or every week by groups of friends together. Anthem is a multiplayer game set on a planet whose gods abandoned it mid-creation, leaving a pantheon of mutated creatures to ravage the beautiful environment and threaten the humans who share it. Forty years after Space Invaders, video games are still coming up with new ways to shoot aliens.
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